[4/22] WineD3D: A shader backend descriptor for the ati fragment shader backend

Stefan Dösinger stefan at codeweavers.com
Mon Mar 17 06:07:26 CDT 2008

Am Montag, 17. März 2008 10:01:30 schrieb H. Verbeet:
> Personally, I'm not quite convinced of the need of an ati fragment
> shader ffp replacement in the first place. The functionality seems
> more of the level of register combiners and texture shaders.
Using that argument we could remove the nvrc/nvts code as well. Obviously this 
doesn't get us more functionality, but it brings ATI cards, most importantly 
the r200 cards to the same level as Nvidia cards.

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