[4/22] WineD3D: A shader backend descriptor for the ati fragment shader backend

Stefan Dösinger stefan at codeweavers.com
Mon Mar 17 06:07:26 CDT 2008


Am Montag, 17. März 2008 10:01:30 schrieb H. Verbeet:
> Personally, I'm not quite convinced of the need of an ati fragment
> shader ffp replacement in the first place. The functionality seems
> more of the level of register combiners and texture shaders.
Using that argument we could remove the nvrc/nvts code as well. Obviously this 
doesn't get us more functionality, but it brings ATI cards, most importantly 
the r200 cards to the same level as Nvidia cards.



More information about the wine-devel mailing list