wined3d: Check with "&& FALSE"
H. Verbeet
hverbeet at gmail.com
Mon Mar 17 07:39:35 CDT 2008
On 17/03/2008, Paul Vriens <paul.vriens.wine at gmail.com> wrote:
> Hi,
>
> In the past we had some occurrences of comparisons with NULL flags. I had this
> check run again today and it came back with:
>
> ./dlls/wined3d/arb_program_shader.c:316: if(max_constantsF +
> extra_constants_needed + 1 < GL_LIMITS(pshader_constantsF) && FALSE) {
>
> Is this line correct? Doesn't this alway return FALSE?
>
Looks like leftover debug code to me.
More information about the wine-devel
mailing list