[1/22] WineD3D: Add GL_ATI_fragment_shader

Alexandre Julliard julliard at winehq.org
Tue Mar 18 08:28:39 CDT 2008

Stefan Dösinger <stefan at codeweavers.com> writes:

> Note that the extension is disabled for now. This allows a bottom-up
> contruction of the GL_ATI_fragment_shader replacement pipeline in the
> code with separate patches, and activating it at the end when it is at
> the same feature level as the existing ARB_texture_env_combine code it
> can be enabled at once, thus avoiding additional troubles when running
> regression tests.

It may avoid trouble, but it also makes regression testing useless,
since all problems with this code will point to the patch that enables
it. It's not a good idea to add code without making use of it.

Alexandre Julliard
julliard at winehq.org

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