[4/22] WineD3D: A shader backend descriptor for the ati fragment shader backend

H. Verbeet hverbeet at gmail.com
Tue Mar 18 10:44:00 CDT 2008

On 18/03/2008, Stefan Dösinger <stefan at codeweavers.com> wrote:
> Hi,
>  Given the past discussion, do you agree with the code now? Alexandre wants
>  your OKs before applying the patches.
I don't think putting this stuff in its own shader backend is the
right approach. On the other hand, given my current level of
involvement with wined3d, I wouldn't mind too much if it got committed

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