[4/22] WineD3D: A shader backend descriptor for the ati fragment shader backend

H. Verbeet hverbeet at gmail.com
Thu Mar 20 08:17:56 CDT 2008


On 20/03/2008, Stefan Dösinger <stefan at codeweavers.com> wrote:
> Henri once suggested making the shader_backend_t structure a COM object, that
>  is created and destroyed by the device. That would make the state of the data
I never mentioned COM there.



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