Implementing a new Direct3D function
scott at open-vote.org
Tue Mar 25 11:01:47 CDT 2008
Jérôme Gardou wrote:
> OK, then I'll do this that way.
> Also, d3dx9 provides support for multiple file format (PNG, TGA, BMP...). I
> assume I'll have to add those dependencies in the build process.
Just a friendly reminder, but when your patches get committed please do
remember to tell the devel list that the build dependencies have
changed. It makes it much easier on package maintainers who otherwise
wouldn't know to build with the libraries that make your code actually
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