[PATCH 8/9] wined3d: remove ENTER_GL/LEAVE_GL in texture and cube texture PreLoad.
thunderbird2k at gmx.net
Tue Mar 25 03:45:24 CDT 2008
> Not really needed for anything and can lead to ActivateContext being
> while holding lock.
> dlls/wined3d/cubetexture.c | 2 --
> dlls/wined3d/texture.c | 3 +--
> 2 files changed, 1 insertions(+), 4 deletions(-)
Sure this is a problem but there needs to be a place which calls ENTER_GL/LEAVE_GL. I believe LoadTexture and some of the other functions aren't handling that properly yet, so I wouldn't add this yet.
It is very tricky.
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