MinGW cross compilation fails for d3dx9_36/tests
John Klehm
xixsimplicityxix at gmail.com
Fri Mar 28 06:50:43 CDT 2008
On Fri, Mar 28, 2008 at 6:05 AM, John Klehm <xixsimplicityxix at gmail.com> wrote:
> On Tue, Mar 25, 2008 at 4:39 AM, Roderick Colenbrander
> <thunderbird2k at gmx.net> wrote:
> >
>
> > As a sidenote. You are also cross compiling wine dlls so now and then. It would be useful to also cross compile d3d8/d3d9 and wined3d but for wined3d -DUSE_WIN32_OPENGL must be set.
> >
>
> Well let me know how this works for you. I'll refactor my script a
> bit later today but for right now you have to run this one after the
> winetest script, as this one counts on the environment that the
> winetest script sets up.
>
> Script to crossbuild d3d dlls [1] and the dlls themselves [2], [3],
> [4] are out there.
>
>
> John
>
> [1] http://klehm.net/wine/crossbuild_d3d_dlls.sh
> [2] http://klehm.net/wine/d3d8.dll
> [3] http://klehm.net/wine/d3d9.dll
> [4] http://klehm.net/wine/wined3d.dll
>
Sorry I forgot it the first time, but you'll also need libwine.dll [1]
in addition to the other d3d dlls. Test them out on your own window
machine with [2]. Just put them in the same directory as the program.
John
[1] http://klehm.net/wine/libwine.dll
[2] http://www.codesampler.com/source/dx8_multitexture.zip
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