[3/5] WineD3D: Support clipplanes with GLSL shaders

Stefan Dösinger stefan at codeweavers.com
Fri Mar 28 07:12:44 CDT 2008

Am Freitag, 28. März 2008 02:57:46 schrieb Stefan Dösinger:
Please do not apply this patch yet. We are not sure if we should write the Z 
corrected coord as clip coord or not

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