[1/2] WineD3D: Support clipplanes with GLSL shaders

Alexandre Julliard julliard at winehq.org
Mon Mar 31 05:34:55 CDT 2008


Stefan Dösinger <stefan at codeweavers.com> writes:

> From 1cb24469eb0f53f7e67dea2c7659ad070b86f21d Mon Sep 17 00:00:00 2001
> From: Stefan Doesinger <stefan at codeweavers.com>
> Date: Fri, 28 Mar 2008 16:11:06 +0100
> Subject: [PATCH] WineD3D: Support clipplanes with GLSL shaders
>
> This patch removes the shader clipplane disabling code from the
> common/fixed function state table and enables GLSL shaders to write to
> the clipcoord output attribute. The ARB specific clipplane disabling is
> handled in the ARB shader backend.

It doesn't work for me:

../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so visual.c && touch visual.ok
visual.c:4738: Test failed: vs_3_0 returned color 0x00110000, expected 0x00203366
visual.c:4743: Test failed: vs_1_1 returned color 0x00110000, expected 0x00808080
visual.c:4748: Test failed: vs_2_0 returned color 0x00110000, expected 0x00000000
visual.c:4929: Test failed: ps_3_0 returned color 0x00193300, expected 0x0080ffe5
make[2]: *** [visual.ok] Error 4

-- 
Alexandre Julliard
julliard at winehq.org



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