d3d8: Dangling pointers fix

Stefan Dösinger stefan at codeweavers.com
Mon May 5 10:47:24 CDT 2008


Am Montag, 5. Mai 2008 17:42:51 schrieb Andrew Talbot:
> I have moved the TRACEs to where I think they belong. Please give feedback
> if this patch is incorrect.
on a quick look it looks OK. Did you check if any output is written in the 
case of failures in those functions?



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