Regression in wined3d: Add read_from_framebuffer_texture which combines code from read_from_framebuffer (drawpixels) and LoadLocation.

Rico Schüller kgbricola at web.de
Sun May 25 06:45:48 CDT 2008


Neil Skrypuch wrote:
> On Friday 23 May 2008, Markus wrote:
>> Hi,
>>
>> after investigating reports for the game 'World in Conflict', I identified
>> the following patch to cause the game graphics to freeze (ambient sounds
>> are still played though):
>>
>> ----
>> ba90a740beb9ce9a839cc843db8d87f5a37becdd is first bad commit
>> commit ba90a740beb9ce9a839cc843db8d87f5a37becdd
>> Author: Roderick Colenbrander <thunderbird2k at gmx.net>
>> Date:   Sun Feb 10 22:20:15 2008 +0100
>>
>>     wined3d: Add read_from_framebuffer_texture which combines code from
>> read_from_framebuffer (drawpixels) and LoadLocation.
>>
>>     This makes the code easier to read and the pieces borrowed from
>>     read_from_framebuffer are more correct than the code in LoadLocation.
>>
>> :040000 040000 74e4bdc73e367c8f38cd3d0818df0fc86eb788bf
>>
>> 3e54409be7c9d2964efbf3d3c2f3d3b84a267047 M      dlls
>> ----
>>
>> The freezes only seem to occur if the native (Windows) dxdiagn.dll is used,
>> as it lets the game properly detect the graphics card and thus enables
>> additional graphics options (highend shaders, high-res textures, etc.).
>> Apparently the freeze is only triggered with these options active.
>>
>> The game uses events in its drawing code and ("always") hangs after the
>> following output:
>> fixme:d3d9:D3DPERF_BeginEvent (color 0xffffffff, name L"Update verlet
>> cloth") : stub
>> fixme:d3d9:D3DPERF_EndEvent (void) : stub
>>
>> At one point, it was followed by this error:
>> err:d3d_surface:surface_prepare_system_memory Surface without memory or pbo
>> has SFLAG_INSYSMEM set!
>>
>> The point of the freeze appears to depend on many factors. If I move the
>> camera around, it appears to freeze earlier than just letting the game run
>> (e.g. a replay of a match). But once the patch is excluded, the game no
>> longer freezes.
>>
>> If more info is needed, please specify how I can obtain it.
> 
> Could you file a bug with the above information? Otherwise it's likely to get 
> lost/forgotten.
> 
> - Neil
> 
> 
> 
Please have a look at this bugs here before you file another one. 
Probably your problem is already reported.

http://bugs.winehq.org/show_bug.cgi?id=11584
http://bugs.winehq.org/show_bug.cgi?id=12550

There are a couple of bugs referred to this patch.

Cheers
Rico



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