D3DXMatrixstack: where to go....

paulo lesgaz jeremielapuree at yahoo.fr
Sat Nov 1 12:29:46 CDT 2008


If you have a windows license, you can use a native d3dx8.dll to check your test. That is I do ;)
 And as said henri said, the result matix will be the previous. I had a test to prove it
David

--- En date de : Sam 1.11.08, Jérôme Gardou <jerome.gardou at gmail.com> a écrit :
De: Jérôme Gardou <jerome.gardou at gmail.com>
Objet: Re: D3DXMatrixstack: where to go....
À: "Henri Verbeet" <hverbeet at gmail.com>
Cc: "wine-devel" <wine-devel at winehq.org>
Date: Samedi 1 Novembre 2008, 0h17

Henri Verbeet a écrit :
> 2008/10/31 Jérôme Gardou <jerome.gardou at gmail.com>:
>   
>> OK, patches will be sent soon. By the way, what if I call multiply on
a new
>> stack, the push, then pop ? Will the top matrix be identity, or the
one with
>> which I multiplied the first time ?
>>
>> I guess this calls a testcase ...
>>
>>     
> I think it should return the result of the multiplication, but tests
> wouldn't hurt, of course.
>
>   
I think this should return identity...
Anyway, could someone try this one on a native installation ?


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