[1/5] d3d9: Use the correct AddRef and Release Macros

Henri Verbeet hverbeet at gmail.com
Mon Nov 3 13:10:38 CST 2008

2008/11/3 Stefan Dösinger <stefan at codeweavers.com>:
>> I don't think this patch makes sense.
> Well, it doesn't do much - IUnknown_AddRef is litterally the same as
> IDirect3DDevice9Ex_AddRef(or at least it can be).
Yes, which is why I don't think the patch makes sense.

> But I think if we have at
> least name-specialized macros for each interface we should use the one that
> matches the object we have

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