[2/2] WINED3D: Fix D3DCOLOR swizzling in shaders.
Henri Verbeet
hverbeet at gmail.com
Thu Nov 6 03:38:35 CST 2008
2008/11/6 Mark Kilgard <mjk at nvidia.com>:
>
> WineD3D,
>
> Please be aware of this new OpenGL extension:
>
> http://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt
> http://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt
>
> This extension allows OpenGL implementations supporting the extension to
> implement the D3DCOLOR swizzle without any special coding. This extension
> is fully supported in hardware by NVIDIA's upcoming 180.xx series drivers
> for both Linux and Windows.
>
> - Mark Kilgard, NVIDIA
>
Yeah, we noticed that extension a few weeks ago. It looks pretty
useful (as well as some of the other new extensions), and we'll
certainly start using it once there's driver support.
Henri
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