.ANI patch

Krzysztof Drewniak krzysdrewniak at gmail.com
Sun Nov 9 15:02:31 CST 2008


Andrew Riedi wrote:
> On Sun, Nov 9, 2008 at 6:25 AM, Krzysztof Drewniak
> <krzysdrewniak at gmail.com> wrote:
>   
>> There is a .ANI cursor patch in hacks.git. Would it be possible to
>> integrate it into wine? I know of many applications (especcially games)
>> that would benefit.
>> Thanks
>> Krzys D.
>>     
>
> Yes and no.  Those patches were originally written by Henri Verbeet
> way back when (Thanks a bunch Henri, BTW).  Since then I (and some
> other people) have merged what I was able to.  As an example, 32-bit
> cursors from Wine beta.  IIRC, the problem with the patches had to do
> with the wineserver code.  The wineserver code needs to be altered to
> be more efficient and more correctly written.  Unfortunately, I am not
> experienced enough to correct the wineserver code.
>
> The trick is that to implement .ani cursors (without causing
> regressions in 16-bit programs or having ugly code) we need the
> cursors to be stored in the wineserver (which they are not currently).
>  We also need the cursors to be in the wineserver for other reasons -
> I found this out when I wrote some cursor tests a while back.  Anyhow,
> what I *can* do is strip out and clean up (so as to not have dead
> code) the code that loads the .ani, and then have it only load the
> first frame.  This would basically just convert the .ani into a
> regular .cur cursor.  There would be no fancy animation anymore, but
> should work for most purposes.
>
> The question is then whether AJ would accept such a patch (as long as
> it was written cleanly).  Of course, the patch would be written in
> such a way as to avoid making it harder to extend to full .ani
> support.  (And be mostly Henri's code.)
>
>
>   
I like that idea. I think that would help a lot of people with games
that use .ani. Please post here when that's done



More information about the wine-devel mailing list