d3dx9: ID3DXSprite: Move vdecl creation to ID3DXSprite_Begin [PATCH 2/3]

Henri Verbeet hverbeet at gmail.com
Sun Nov 16 17:00:44 CST 2008


As a general remark about drawing sprites, when shaders are available
you can use those instead, which should save you from messing around
with render states and texture stage states.



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