[5/5] WineD3D: Move the fogdensity state to the misc state table

Austin English austinenglish at gmail.com
Sun Nov 16 17:23:00 CST 2008


On Sun, Nov 16, 2008 at 5:20 PM, Stefan Dösinger <stefan at codeweavers.com> wrote:
> fogstart and fogend will probably follow as well later, I still have to look
> at those because they interfere with glEnable(GL_FOG) and the fog source
> settings and are thus involved in the vertex pipeline as well
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You forgot the patch.

-- 
-Austin


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