[1/5] WineD3D: Get some vertex pipeline infrastructure in place

Henri Verbeet hverbeet at gmail.com
Mon Nov 17 08:42:18 CST 2008

2008/11/17 Stefan Dösinger <stefan at codeweavers.com>:
>> 2008/11/17 Stefan Dösinger <stefan at codeweavers.com>:
>> > -    } else if (fixup ||
>> > +    } else if (device->vertex_pipe->can_convert_d3dcolor || fixup ||
>> Shouldn't this be redundant if you already handle color conversion in
>> IWineD3DVertexBufferImpl_FindDecl()?
> Not all vertex data comes from a vertex buffer. 'fixup' is always FALSE for Draw[Indexed]PrimitiveUP and DrawPrimitiveStrided.

Can we fix that? I think I would prefer it if
primitiveDeclarationConvertToStridedData() handled all that, and just
returned whether we can use the fast draw function, or have to use the
slow one.

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