Patch for [Bug 16087] wine spews innumerable "Unable to check compatibility for Format..." errors in some games
Henri Verbeet
hverbeet at gmail.com
Tue Nov 18 02:53:21 CST 2008
> + switch(Format)
> + {
> + case WINED3DFMT_X8R8G8B8:
> + case WINED3DFMT_R8G8B8:
> + case WINED3DFMT_A8R8G8B8:
> + case WINED3DFMT_A2R10G10B10:
> + case WINED3DFMT_X1R5G5B5:
> + case WINED3DFMT_A1R5G5B5:
> + case WINED3DFMT_R5G6B5:
> + case WINED3DFMT_X4R4G4B4:
> + case WINED3DFMT_A4R4G4B4:
> + case WINED3DFMT_R3G3B2:
> + case WINED3DFMT_A8P8:
> + case WINED3DFMT_P8:
> + /* taken from utils.c/getColorBits() */
> + break;
> + default:
> + /* getColorBits doesn't work here, so avoid the silly error messages. */
> + return FALSE;
> + }
As you mention in the bug report, this is not a proper fix. We should
probably fix the format table to use a shift and a bitcount.
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