Windows mobile and ARM
sedwards at bordeauxgroup.com
Tue Nov 25 09:29:45 CST 2008
On Tue, Nov 25, 2008 at 1:39 AM, Scott Ritchie <scott at open-vote.org> wrote:
> Is it at all feasible to run Windows mobile apps under Wine? From what
> I understand it's supposed to be largely the same API as standard Win32.
> How about a port to ARM for the purpose of running Windows Mobile apps,
> or just recompiled Winelib apps?
I've played with this a bit from time to time and while not an expert,
I can provide an overview of what its going to take.
- winelib might have some problems due to alignment asumptions in the
- of course winelib/wineserver/ntdll/etc need to have arm support added
- prior to WinCE 4? I think the address space for each app was like
32Mb. With the current versions it has more of a normal win32 like
layout with a 2GB private space. The reserved areas in its memory
manager also differ than the normal win32 memory layout
- threading is different on WinCE than it is on normal Win32. I think
there may be asumptions
in Wine code that would cause problems with existing windows mobile apps
- You will need to implement the runtime libraries. It does not use
user32/gdi32/kernel32 and friends but uses corelib.dll I think. I sent
in a stub for this a long time ago and was able to get a really simple
WinCE app to work under ReactOS using it. Wine was not as forgiving at
> Ubuntu is getting serious about its ARM port, so if Wine/ARM becomes a
> reality within the next, say, 2 years the potential for quickly
> developing mobile applications by just porting Windows ones is huge.
> Theoretically, we could run Windows applications on a jailbroken iPhone.
If you want to start now, we could try getting X86 WinCE apps working,
that would get a good bit of the infrastructure in place for
supporting Arm based WinCE and Windows Mobile.
"There is one thing stronger than all the armies in the world, and
that is an idea whose time has come." - Victor Hugo
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