d3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c.
Stefan Dösinger
stefan at codeweavers.com
Fri Oct 3 10:19:18 CDT 2008
Actually, since the return value comes from WineD3D, we should use WINED3D_OK here. Although there is not really a scheme behind all this and we never cared about that because both WINED3D_OK and D3D_OK are #define'd to S_OK.
> -----Original Message-----
> From: wine-patches-bounces at winehq.org [mailto:wine-patches-
> bounces at winehq.org] On Behalf Of Rob Shearman
> Sent: Friday, October 03, 2008 6:56 AM
> To: wine-patches
> Subject: d3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c.
>
> ---
> dlls/d3d8/vertexshader.c | 4 ++--
> dlls/d3d9/vertexshader.c | 4 ++--
> 2 files changed, 4 insertions(+), 4 deletions(-)
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