DIrectSound on top of openAL ?
Jérôme Gardou
jerome.gardou at gmail.com
Fri Oct 31 12:11:12 CDT 2008
Chris Robinson a écrit :
> On Thursday 30 October 2008 03:46:51 am Darragh Bailey wrote:
>
>> Just out of curiousity, have any of these limitations been raised with the
>> OpenAL developers? Any of them in its future wish list?
>>
>
> I'm the developer of OpenAL Soft <http://kcat.strangesoft.net/openal.html>,
> which is becoming the implementation to use on Linux and other Unices (as the
> old Sample Implementation is deprecated/not maintained anymore). Though I'm
> not really hands-in with Creative or anything.. just a hobbyist developer
> making a Linux lib on his own time, who gives out his ideas.
>
>
>> If OpenAL was updated with the next release 1.2+ to support the type of
>> access that wine needs to support the windows sound API's on linux,
>> would it make it easier that supporting multiple sound drivers?
>>
>
> I would like to see DirectSound(3D) running properly on OpenAL, even if as a
> seperate project (eg. my DSound->OpenAL DLL project). It's not up to me
> whether such a thing would get into Wine or not, though.
>
>
>
>
>
I think that your dsound->openAL wrapper could be used verbatim in wine,
if wine provides an openal32.dll <-> native openal wrapper (as with
opengl32).
By the way, did you try your dll with vista, which dropped dsound
hardware acceleration ?
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