Implementing textures functions of d3dx using an extern library.
winehacker at gmail.com
Tue Sep 2 03:59:47 CDT 2008
On Thu, Aug 28, 2008 at 5:20 PM, Jérôme Gardou <jerome.gardou at gmail.com> wrote:
> FreeImage : Quite easy to use, the only files not supported are DIB and
> PFM... Not so widely represented. I had to recompile it, as packages for it
> are not available for 32 bits. (I use a 64 bits ubuntu system).
I think this is going to be a show stopper. If we are going to add
more external dependencies, we need them to be pretty common.
> Here is an implementation of D3DXGetImageInfoFromFileInMemory using
> Suggestions and comments are welcomed.
Also you need to add a configure check for the header and the like.
"There is one thing stronger than all the armies in the world, and
that is an idea whose time has come." - Victor Hugo
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