Fix for patchwatcher error in my 16 vertex shader type

Stefan Dösinger stefan at codeweavers.com
Thu Sep 4 09:16:00 CDT 2008


Well, the patch is still wrong conceptually. See my description in the bug
report how to fix it properly



> -----Original Message-----
> From: wine-patches-bounces at winehq.org [mailto:wine-patches-
> bounces at winehq.org] On Behalf Of Chris Ahrendt
> Sent: Thursday, September 04, 2008 7:58 AM
> To: wine-patches at winehq.org
> Subject: Fix for patchwatcher error in my 16 vertex shader type
> 
> This fixes the patchwatcher failure in my last submission of this fix.
> This is not a total implementation of the 16 vertex shaders.
> It is an assumption that no type checking for the 2 other vertex shader
> calls are needed (short and int) and can be called with the current
> implementation of 4 parms. This seems to work without adding the two
> opengl calls.





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