Patchwatcher: patchwatcher bug: Try number 2 drawprim.c drawStridedSlow
celticht32 at aol.com
Thu Sep 11 16:22:16 CDT 2008
Henri Verbeet wrote:
> 2008/9/11 Chris Ahrendt <celticht32 at aol.com>:
>> Ok what now.... I did a git to get the latest tree... I generated the
>> patch off the latest tree.. and submitted it again... what I am failing.
>> so I can fix it =).. the code compiles just fine and runs on my machine
>> so not sure...
> The patch is not against current git, it's against an earlier version
> of your patch.
> More importantly though, the patch is completely unacceptable. You
> really need to try to get a better understanding of how D3D vertex
> declarations work, and what the different D3DDECLTYPE values mean.
Actually it was based on the current Git tree not a back level.... but
will try and do a merge to see if there is an issue...
I disagree on your comment... I am following the MSDN definition of what
the function does. I do know what they mean I have been discussing
these with stefan.
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