winex11.drv: Make wglShareLists() cope with previously selected destination context (try 3)

Jim Cameron jim_24601 at
Fri Sep 19 08:53:57 CDT 2008

> Resending to the proper email address, this time..

And I likewise ;) (I was just thinking, "I swear I hit Reply All"...)

> The referred to "lists" aren't display lists.
> It's more appropritely (specific 
> sets of) resources.. eg. the list of valid textures, the
> list of valid shader 
> objects, etc, are what's shared.

Ah. (Or should I say Arrrr?) I thought it might be something like that. It's not as if MSDN has ever been unclear in the past, or anything...


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