d3d8: Fix incorrect ordering of brackets in IDirect3DVertexShader8Impl_GetDevice.
robertshearman at gmail.com
Tue Sep 30 10:00:54 CDT 2008
2008/9/30 Henri Verbeet <hverbeet at gmail.com>:
> 2008/9/30 Rob Shearman <robertshearman at gmail.com>:
>> The comparison should be (D3D_OK == hr && myDevice), not (D3D_OK ==
>> (hr && myDevice)).
> d3d8 and d3d9 are pretty bad at stuff like this, unfortunately.
> Strictly speaking we should also compare to WINED3D_OK instead of
> D3D_OK here, but they have the same values.
Ok, I will fix that in my patches and resend.
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