winemenubuilder: disable debug output for .desktop files
madewokherd+8cd9 at gmail.com
Fri Apr 3 15:38:56 CDT 2009
On Fri, Apr 3, 2009 at 3:29 PM, Austin English <austinenglish at gmail.com> wrote:
> Several games experience this problem, but it's difficult to use the
> quiet fixme approach, since they have variable information. Converting
> the fixme's to trace's/warn's may be a viable option.
What if we abandoned "print FIXME the first time, print nothing
subsequent times" in favor of "print FIXME the first time, print
WARN|TRACE subsequent times"?
I've personally lost some useful information in a debug log because of
the "FIXME once" idiom. I was explicitly asking for the gdiplus
channel and expected to see all the calls.
A FIXME_ONCE macro could be written fairly easily that does this
efficiently (i.e. without writing the same code twice).
More information about the wine-devel