new refcount for d3d ??
liquid.acid at gmx.net
Sun Apr 5 13:16:06 CDT 2009
It's also affecting one of my bugs:
It's sort of random when a real crash occurs but the debugging revealed
that the object that is used was already freed by wined3d.
I can increase the probability of a crash by running a bunch of
memory-hungry apps besides wine.
Loading a level mostly works when there isn't much memory-load on the
system. Possibly other apps overwrite the memory that was previously
freed. Of course this doesn't happen so often when there are only a few
apps actually using mem.
I strongly encourage a proper fix, since the current situation is...
well, sorta ugly (it works, but having random crashes on level load
isn't exactly smooth gameplay...)
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