new refcount for d3d ??
hverbeet at gmail.com
Sun Apr 5 17:27:55 CDT 2009
2009/4/6 Stefan Dösinger <stefan at codeweavers.com>:
> That was my suggestion. We already keep a wined3d-internal refcount for all
> these objects(shaders, textures, ...), and my plan was a callback
> function(maybe provided via a COM interface, similar to the
> WineD3DDeviceParent one). Some time ago I thought you weren't too fond of
> that idea, but maybe that was a missunderstanding.
Well, it isn't very nice of course, but it's probably our best option.
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