[3/6] d3d9: Store the FVF in the d3d9 vertex buffer

Henri Verbeet hverbeet at gmail.com
Thu Apr 9 02:34:22 CDT 2009


2009/4/9 Stefan Dösinger <stefan at codeweavers.com>:
> @@ -197,7 +197,6 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9
>          pDesc->Usage = desc.Usage;
>          pDesc->Pool = desc.Pool;
>          pDesc->Size = desc.Size;
> -        pDesc->FVF = desc.FVF;
>          pDesc->Type = D3DRTYPE_VERTEXBUFFER;
>      }
I think you're missing something here.



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