[3/8] WineD3D: Deal with reserved shader constants in the backend
hverbeet at gmail.com
Fri Apr 10 03:47:09 CDT 2009
2009/4/9 Stefan Dösinger <stefan at codeweavers.com>:
> + unsigned max_constantsF;
This is valid C, of course, but would the extra 4 characters for "int
" really hurt?
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