Article on wine development strategy

Roderick Colenbrander thunderbird2k at gmail.com
Sun Apr 19 02:10:25 CDT 2009


On Sun, Apr 19, 2009 at 12:31 AM, Remco <remco47 at gmail.com> wrote:
> On Sat, Apr 18, 2009 at 11:36 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
>> 2009/4/18 Ben Klein <shacklein at gmail.com>:
>>>
>>> Right now, there's one thing bugging me: bug 14939. If Dan (or others)
>>> would like to implement a method of deferring S3TC texture
>>> decompression to the appropriately licensed GPU, assuming there are no
>>> legal issues with this, I'd be ecstatic. But I'm sure the D3D devs
>>> have better things to do. :)
>>>
>> The sad thing is that S3TC decompression is just plain trivial.
>>
>>
>>
>
> Maybe that could be solved in the same way as the patented Freetype
> code: disable it by default, but let commercial Wine packagers (and
> individual users obviously) have the choice of compiling it in.
> Something like ./configure --paid-for-patents.
>
> Remco
>
>
>

Most drivers offer it these days and I believe also Mesa by default
but you need to enable it using driconf or so.

Roderick



More information about the wine-devel mailing list