[1/5] WineD3D: Support the full amount of constants in GLSL

Stefan Dösinger stefan at codeweavers.com
Thu Apr 23 13:15:11 CDT 2009


Am Donnerstag, 23. April 2009 16:33:10 schrieb Stefan Dösinger:
> Am Donnerstag, 23. April 2009 15:44:44 schrieb Alexandre Julliard:
> > Stefan Dösinger <stefan at codeweavers.com> writes:
> > > Am Mittwoch, 22. April 2009 21:03:41 schrieb Stefan Dösinger:
> > > Use this patch instead. Henri spotted some missing parentheses in the
> > > code
> >
> > It doesn't work here:
>
> Can you send me a +glsl_shader log? I suspect that there's a driver
> difference between geforce 7 and geforce 8 cards(e.g. some implicit
> uniforms are needed on gf 8 cards)

Ooops, sorry: +d3d_shader is the channel I need




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