GL_APPLE_FENCE shares the same token in dlls/wined3d_gl.h with GL_FENCE_STATUS_NV.
mgavl69 at juno.com
Mon Apr 27 12:48:41 CDT 2009
I noticed GL_APPLE_FENCE shares the same token in dlls/wined3d_gl.h with
Should be 0x8A0B from documentation.
Is this by design or just something that slipped through the cracks?
Thought I should alert someone just in case.:)
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