[2/5] WineD3D: Improve the GLSL spam filter

Henri Verbeet hverbeet at gmail.com
Tue Apr 28 10:24:55 CDT 2009


2009/4/28 Stefan Dösinger <stefan at codeweavers.com>:
>
I think this is getting pretty rediculous. I think we should either
just always print the infolog, or give the infolog its own debug
channel and make this a WARN.



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