[1/3] WineD3D: Test SetRenderTarget-Stateblock recording interaction

Stefan Dösinger stefan at codeweavers.com
Mon Aug 3 07:15:27 CDT 2009

Am Monday 03 August 2009 14:00:54 schrieb Henri Verbeet:
> I actually meant integrating it with the existing stateblock tests,
> i.e. test_state_management(), but I can also do that myself
> afterwards. Please add a test for d3d8 as well though, both render
> targets and stateblocks are slightly different there.

Brrr. I dislike the stateblock test framework. I'll port the test to d3d8 and 
d3d7(which also has some sorts of stateblocks) to see what they're doing

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