[6/8] WineD3D: Return a different success value if D3D is not available

Henri Verbeet hverbeet at gmail.com
Thu Aug 6 02:35:12 CDT 2009

Aside from the fact that you can't know WineDirect3DCreate() failed
because of a lack of OpenGL without looking at its implementation, I
liked the create flags approach better.

More information about the wine-devel mailing list