[6/8] WineD3D: Return a different success value if D3D is not available
hverbeet at gmail.com
Thu Aug 6 05:26:20 CDT 2009
2009/8/6 Stefan Dösinger <stefan at codeweavers.com>:
> Am Thursday 06 August 2009 11:54:58 schrieb Henri Verbeet:
>> Another advantage of the flags is that you have a reasonably
>> centralised overview of differences between the different wined3d
>> client libraries.
> Not really, we have a number of cases in ddraw already where the default value
> is overwritten(e.g. depth test at device creation), and there are many other
> differences beyond defaults.
I'm not sure we should take ddraw as an example of how we prefer to do things.
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