[PATCH 3/5] wined3d: Merge the context->current_rt check for rendertarget readback with the code above.
Stefan Dösinger
stefandoesinger at gmx.at
Fri Aug 7 06:31:53 CDT 2009
Am Friday 07 August 2009 08:51:20 schrieb Henri Verbeet:
> - * 3) lastActiveRenderTarget != target && oldTid != newTid:
> - * This is tricky. We have to get a context with the old drawable
I don't see anything wrong with this patch in particular(so go ahead and apply
it), but I am wondering how the case of switching the render target from a
new thread works with the new TLS-based context management.
My guess is that the problem is not applicable any longer, since there isn't
really such a thing as thread switching any more. Its just a new render
target for the other thread. Is that right? Or are there any other
considerations for this case?
Now it hurts that I didn't write a test for this special case when I fixed it
a while ago - I don't even remember which game triggered it - maybe Age of
Empires 3, but I am not sure.
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