Request for review: [PATCH] Resize fullscreen window when DirectDraw changes the display mode [resubmit 4]

Johan Gill johan.gill at gmail.com
Tue Aug 11 16:43:33 CDT 2009


On Wed, Aug 5, 2009 at 7:51 PM, Stefan Dösinger <stefandoesinger at gmx.at>wrote:

> Am Wednesday 05 August 2009 18:58:42 schrieb Johan Gill:
> > On Wed, Jul 29, 2009 at 11:55 PM, Johan Gill <johan.gill at gmail.com>
> wrote:
> > > This patch fixes bug 17215. Since the patch was seemingly dropped, I
> made
> > > some test improvements and resubmit it.
> > >
> > > The tests pass on Windows XP, and of course Wine.
> > >
> > > Suggested changelog:
> > > In DirectDraw fullscreen mode, make sure the fullscreen window is
> resized
> > > when the display mode changes
> Sorry, I haven't noticed the patch earlier. Please nadd the component the
> patch addresses in topic, for example "ddraw: Resize fullscreen win..." -
> that makes them more visible for me when I look for ddraw/d3d related
> patches.
>
> As for the patch itself WineD3D.dll already has similar window resize code.
> Do
> you know why it doesn't resize the window, and if we can make wined3d do
> this
> job?
>
>
> There is IWineD3DDeviceImpl_SetupFullscreenWindow, but that one is not
exported so it can't be called from ddraw as it is.

Calling it from within IWineD3DDevice_SetDisplayMode seems troublesome since
the hwnd to use is not always available in the WineD3DDevice. See for
instance this example from CreateSwapChain:

    /* Setup hwnd we are using, plus which display this equates to */
    object->win_handle = pPresentationParameters->hDeviceWindow;
    if (!object->win_handle) {
        object->win_handle = This->createParms.hFocusWindow;
    }
    if(!pPresentationParameters->Windowed && object->win_handle) {
        IWineD3DDeviceImpl_SetupFullscreenWindow(iface, object->win_handle,

pPresentationParameters->BackBufferWidth,

pPresentationParameters->BackBufferHeight);

/Johan Gill
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