Regressions when running WoW

Paul Chitescu paulc at voip.null.ro
Sun Aug 23 07:45:53 CDT 2009


On Sunday 23 August 2009 00:17:23 Austin English wrote:
> On Fri, Aug 21, 2009 at 11:17 PM, F Capela<fabio.capela at yahoo.com> wrote:
> > I use Wine mostly to play World of Warcraft and I've had a regression in
> > World of Warcraft (when running fullscreen inside a virtual desktop and
> > using the opengl renderer) with patches from the last two weeks:
> >
> > - Patch 12d1ff8ef6c34533a20008f4cfeb73ee4c601a5d (winex11: Add handling
> > of take focus event on the desktop window.) makes the fullscreen WoW
> > inside the virtual desktop window lose focus when the mouse cursor
> > returns to the virtual desktop window; as a consequence, WoW will
> > minimize inside the virtual desktop whenever the mouse cursor leaves and
> > then returns to the virtual desktop window. For some reason this does not
> > happen if I use the DirectX renderer, only with the OpenGL one.
> >
> > - When the previous patch is reversed, patch
> > e3720c2810dda3895d6734c55117b0a355223b1a (winex11: Use the Globally
> > Active focus model with take focus.) makes the virtual desktop window
> > unable to receive keyboard focus unless it is the only open window, and
> > even then it's decoration will behave as if it hadn't focus. Mouse works
> > fine.
> >
> > This is happening with the current vanilla git; with both above patches
> > reversed the problem disappear.
> >
> > Not sure if this is important, but I'm using Kubuntu 9.04 with KDE 4.3
> > from the backports repository.
>
> Please file bugs at http://bugs.winehq.org


Confirmed and reported it as bug #19822

http://bugs.winehq.org/show_bug.cgi?id=19822



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