[RFC] Adding an OpenAL DLL thunk
hverbeet at gmail.com
Wed Aug 26 03:33:42 CDT 2009
2009/8/26 Chris Robinson <chris.kcat at gmail.com>:
> On Tuesday 25 August 2009 6:40:30 am Stefan Dösinger wrote:
>> I'll give it a try with my games. The old thunk from a while ago already
>> worked very will with those games.
>> OpenAL seems to have an extension system like opengl. If there is a
>> function that returns an extension string we'll want to remove any
>> extension our thunk doesn't know about. However, I can't find any such
>> function, but I only did a very quick search
> There are functions for both the extension string, and for checking individual
> extensions (eg. alcGetString(device, ALC_EXTENSIONS) /
> alGetString(AL_EXTENSIONS) return a GL-like list of extensions for ALC and AL
> respectively, and alcIsExtensionPresent(device, "foo") /
> alIsExtensionPresent("foo") says if extension 'foo' is supported).
> However, I don't like the idea of white-listing extensions. IMO, it would be
> better to print a FIXME (as it currently does), and add any functions that get
> found. Often times it's just new enum tokens, and it would be silly to block
> them out because the thunk isn't aware of them.
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