d3dx9: Implement converting and copying surface data in D3DXLoadSurfaceFromMemory (review please)

James McKenzie jjmckenzie51 at earthlink.net
Sun Aug 30 15:47:05 CDT 2009


Henri Verbeet wrote:
> I suspect having branches at all inside the loop hurts, but just see
> what you can come up with.
>   
I don't think that branching inside the loop is a bad thing, branching
outside of the loop might cause some serious issues if not handled properly.

James McKenzie




More information about the wine-devel mailing list