work underway: Dependency on openal incoming

Alexandre Julliard julliard at
Tue Dec 1 02:34:36 CST 2009

Maarten Lankhorst <m.b.lankhorst at> writes:

> Without openal at compile-time, dsound will still build, but report no
> sound devices found. Some games or other applications may refuse to
> run if no dsound devices are found, so its recommended that you build
> with openal. If openal is compiled in, but missing at runtime,
> dsound.dll will refuse to load, which probably means most games will
> not run either.

Openal missing at compile time or at runtime should be handled the same
way, i.e. by reporting no sound devices. It doesn't make sense to have
two different failure modes.

Alexandre Julliard
julliard at

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