jjmckenzie51 at earthlink.net
Wed Dec 2 11:55:27 CST 2009
>I am trying to get the tests to run before I submit a patch to
>shdocvw/webbrowser.c. My first attempts to get the tests to run.
>This morning I did
>git fetch; git rebase origin # make sure you're up to date
>./configure && make depend && make # rebuild the tree
>rm -rf ~/.wine # be sure to test in a clean WINEPREFIX
>sudo cp /home/downloads/wine_gecko-1.0.0-x86.cab /usr/local/share/wine/gecko
>sh ../apps/winetricks winxp
>/bin/echo -n "Wine Gecko 1.0.0"
>and it failed on an init_d3d8 call.
>../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p
>d3d8_test.exe.so visual.c && touch visual.ok
>err:wgl:opengl_error No OpenGL support compiled in.
This is what is causing the error. I get the same error on a series of Wine builds for MacOSX and I do have openGL support compiled in as far as I know.
>err:d3d_caps:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat.
>err:d3d:InitAdapters Failed to get a gl context for default adapter
>err:d3d:WineDirect3DCreate Direct3D8 is not available without opengl
this is where Direct3D8 cannot initialize due to the above error.
>visual.c:131: Tests skipped: could not create D3D8
>visual.c:1312: Test failed: Could not initialize direct3d
And finally you get this error when running the test.
>make: *** [visual.ok] Error 1
>make: Leaving directory `/home/davea/winebld/wine/dlls/d3d8/tests'
>make: *** [d3d8/tests/__test__] Error 2
>make: Leaving directory `/home/davea/winebld/wine/dlls'
>make: *** [dlls/__test__] Error 2
>I note that d3d8/tests/visual.c does a win_skip() when the init_d3d3()
>fails. Why not a skip() ?
Because it will cause your test to pass is not a good reason to put in a skip(). Fix the OpenGL error and this test should give proper results.
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