austinenglish at gmail.com
Wed Dec 2 12:59:30 CST 2009
On Wed, Dec 2, 2009 at 11:43 AM, David Anderson <davea42 at earthlink.net> wrote:
> I am trying to get the tests to run before I submit a patch to
> shdocvw/webbrowser.c. My first attempts to get the tests to run.
> This morning I did
> cd /home/davea/winebld/wine
> git fetch; git rebase origin # make sure you're up to date
> ./configure && make depend && make # rebuild the tree
Does configure return any warnings?
> rm -rf ~/.wine # be sure to test in a clean WINEPREFIX
> sudo cp /home/downloads/wine_gecko-1.0.0-x86.cab /usr/local/share/wine/gecko
> sh ../apps/winetricks winxp
> mkdir /home/davea/.wine/drive_c/windows/system32/gecko/1.0.0/wine_gecko
> /bin/echo -n "Wine Gecko 1.0.0"
This is really overkill. You could either use winetricks (make sure
it's a recent version) to install gecko, or put it in
> make testclean
> make test
> and it failed on an init_d3d8 call.
> ../../../tools/runtest -q -P wine -M d3d8.dll -T ../../.. -p
> d3d8_test.exe.so visual.c && touch visual.ok
> err:wgl:opengl_error No OpenGL support compiled in.
> err:d3d_caps:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat.
> err:d3d:InitAdapters Failed to get a gl context for default adapter
> err:d3d:WineDirect3DCreate Direct3D8 is not available without opengl
> visual.c:131: Tests skipped: could not create D3D8
> visual.c:1312: Test failed: Could not initialize direct3d
> make: *** [visual.ok] Error 1
> make: Leaving directory `/home/davea/winebld/wine/dlls/d3d8/tests'
> make: *** [d3d8/tests/__test__] Error 2
> make: Leaving directory `/home/davea/winebld/wine/dlls'
> make: *** [dlls/__test__] Error 2
> I note that d3d8/tests/visual.c does a win_skip() when the init_d3d3()
> fails. Why not a skip() ?
> Changing the win_skip here to:
> if (!d3d8_ptr)
> skip("could not create D3D8\n");
> return NULL;
> enables the test to continue.
> Which is right? win_skip or skip? Why?
win_skip is only used on windows. In this case, direct3d should be
available on most computers running wine, since they're unlikely to be
in a vm.
> This is on Ubuntu 9.10 (32bit), open-src drivers, ATI 4350 pci card.
The open source drivers may not provide all the needed OpenGL support,
though I'm sure someone will correct me if I'm wrong.
> Thanks in advance for any clues. DavidAnderson
If your patch is for shdocvw, I wouldn't worry if d3d test don't pass.
They won't be affected by your patch. Just make tests fail that
passed before your patch, especially in related areas
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