[2/6] WineD3D: Add a function for initializing surface sysmem

Stefan Dösinger stefandoesinger at gmx.at
Wed Dec 2 17:59:38 CST 2009


Am 02.12.2009 um 22:10 schrieb Henri Verbeet:
> IWineD3DDeviceImpl_Reset() suffers from similar issues in general, so
> maybe we just don't care, but if one of the updateSurfaceDesc() calls
> fails you're left with inconsistent surface sizes.
We don't care because by Microsoft's design Reset() leaves the device in a broken state if it fails, and all you can do with it is call Reset() again or destroy it.

>> +    This->Flags |= SFLAG_INSYSMEM;
> Why is this in surface_init_sysmem(), instead of a ModifyLocation()
> call after the call to surface_init_sysmem()?
My sense is that surface_init_sysmem should set it since it allocates and writes to the system memory copy. Probably surface_init_sysmem should call ModifyLocation itself to remove the other location flags.




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