[3/6] WineD3D: A function for checking if a surface is offscreen

Stefan Dösinger stefan at codeweavers.com
Wed Dec 2 18:08:53 CST 2009

Am 02.12.2009 um 22:10 schrieb Henri Verbeet:
> Btw, note that the surface being offscreen is the common case, and
> onscreen surfaces are the exception. Maybe surface_is_onscreen() makes
> more sense, but I'll leave that up to you.
I think its better to keep offscreen rendering the special case since we also have render_upside_down as the special case.

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